Chess4Life | All Rights Reserved. TM. THE RULES OF CHESS. A guide for parents and teachers to play chess with students. THE OFFICIAL RULES OF CHESS. The following are the standard rules of chess as applied in World. Championship competition. In later chapter we present. BASIC RULES OF CHESS. Introduction. Chess is a game of strategy believed to have been invented more then years ago in India. It is a game for two play.
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Basic chess rules. Setting up the board: The board should be set up with the white square in the nearest row on the right, “white on the right”. If this isn't done the. Evolution of chess rules. portal7.infont of the pieces. portal7.info chessboard. portal7.infol moves. portal7.infos of chessmen. Promoted Pawn. portal7.infoements of pieces. E. Rules for play with Blind and Visually Handicapped page 20 a. do not conflict in any way with the official FIDE Laws of Chess, and.
Download Step Basic Strategy Chess is an incredibly complex strategic game, and it is impossible to go into all of the possible tactics one could use to win. However, I wanted to leave the new player with a few hints that will hopefully aid in victory. Piece Value: Obviously you want to protect your pieces from capture, but it helps to know which pieces are the strongest so you can decide who to save if you must choose between two. Pawns become more valuable as they near promotion. Pawn Promotion: Although a pawn can be promoted to a variety of pieces, the strongest choice is almost always to promote to queen. Board Control: When building defenses, remember to look at the board and gauge how strong you are in certain areas of the board. Try an keep power distributed fairly evenly, and bring pieces over to add strength if you see an attack coming.
Article Scoring Article The conduct of the players If a player's mobile phone rings in the playing venue during play, that player shall lose the game. The score of the opponent shall be determined by the arbiter. Players who have finished their games shall be considered to be spectators. The playing venue is defined as the playing area, rest rooms, refreshment area, area set aside for smoking and other places as designated by the arbiter.
The player having the move is not allowed to leave the playing area without permission of the arbiter.
The opponent's score shall be decided by the arbiter. Article The role of the arbiter see Introduction He should ensure that a good playing environment is maintained and that the players are not disturbed. He shall supervise the progress of the competition.
The arbiter shall refrain from informing a player that his opponent has made a move, or that he has failed to press his clock. If necessary, the arbiter may expel offenders from the playing room. Adjourned games A1. The player must write his move in unambiguous notation on his scoresheet, put his scoresheet and that of his opponent in an envelope, seal the envelope and only then stop his clock without starting the opponent's clock.
Until he has stopped the clocks, the player retains the right to change his sealed move. If, after being told by the arbiter to seal his move, the player makes a move on the chessboard, he must write that same move on his scoresheet as his sealed move.
The following shall be indicated upon the envelope: a the names of the players b the position immediately before the sealed move c the time used by each player d the name of the player who has sealed the move e the number of the sealed move f the offer of a draw, if the proposal was made before the adjournment of the game g the date, time and venue of resumption of play.
The arbiter shall check the accuracy of the information on the envelope and is responsible for the safe-keeping of it. If a player proposes a draw after his opponent has sealed his move, the offer is valid until the opponent has accepted it or rejected it as in Article 9. Before the game is to be resumed, the position immediately before the sealed move shall be set up on the chessboard, and the times used by each player when the game was adjourned shall be indicated on the clocks.
If prior to the resumption the game is agreed drawn, or if one of the players notifies the arbiter that he resigns, the game is concluded. The envelope shall be opened only when the player who must reply to the sealed move is present. Except in the cases mentioned in Article 6.
If, at the agreed resumption time a the player having to reply to the sealed move is present, the envelope is opened, the sealed move made on the chessboard and his clock started. On his arrival, he may stop his clock and summon the arbiter. The envelope is then opened and the sealed move made on the chessboard. His clock is then restarted. If so, the envelope shall be handed to the arbiter for safe-keeping and opened on the opponent's arrival. The game is lost by the player who arrives more than one hour late for the resumption of an adjourned game.
However, if the player who made the sealed move is the late player, the game is decided otherwise, if: a the absent player has won the game by virtue of the fact that the sealed move is checkmate, or b the absent player has produced a drawn game by virtue of the fact that the sealed move is stalemate, or a position as described in Article 9.
A11 a If the envelope containing the sealed move is missing, the game shall continue from the adjourned position, with the clock times recorded at the time of adjournment. If the time used by each player cannot be re-established the clocks shall be set by the arbiter. The player who sealed the move makes the move he states he sealed on the chessboard.
If, upon resumption of the game, either player points out before making his first move, that the time used has been incorrectly indicated on either clock, the error must be corrected. If the error is not then established the game continues without correction unless the arbiter feels that the consequences will be too severe.
The duration of each resumption session shall be controlled by the arbiter's time piece. The starting time and finishing time shall be announced in advance. Rapidplay B1.
A 'rapidplay game' is one where all the moves must be made in a fixed time between 15 to 60 minutes. Play shall be governed by the Laws of Chess, except where they are overridden by the following Laws. Players do not need to record the moves. Once each player has made three moves, no claim can be made regarding incorrect piece placement, orientation of the chessboard or clock setting.
The arbiter shall make a ruling according to Articles 4 and 10, only if requested to do so by one or both players. The flag is considered to have fallen when a valid claim to that effect has been made by a player. The arbiter shall refrain from signalling a flag fall. To claim a win on time, the claimant must stop both clocks and notify the arbiter. For the claim to be successful, the claimant's flag must remain up and his opponent's flag down after the clocks have been stopped.
If both flags have fallen, the game is drawn. Blitz C1. A 'blitz game' is one where all the moves must be made in a fixed time less than 15 minutes. Play shall be governed by the Rapidplay Laws as in Appendix B except where they are overridden by the following Laws. An illegal move is completed once the opponent's clock has been started. The opponent is then entitled to claim a win before making his own move. Once the opponent has made his own move, an illegal move cannot be corrected.
In order to win, a player must have 'mating potential'. This is defined as adequate forces eventually to produce a position legally, possibly by 'helpmate', where an opponent having the move cannot avoid being checkmated in one move.
Thus two knights and a king against a lone king is insufficient, but a rook and king against a knight and king is sufficient.
Article Quickplay finishes where no arbiter is present in the venue. Where games are played as in Article 10, a player may claim a draw when he has less than two minutes left on his clock and before his flag falls.
This concludes the game. He may claim on the basis a that his opponent cannot win by normal means, or b that his opponent has been making no effort to win by normal means. In a the player must write down the final position and his opponent verify it. In b the player must write down the final position and submit an up-to-date scoresheet which must be completed before play has ceased.
The opponent shall verify both the scoresheet and the final position. The claim shall be referred to an arbiter whose decision shall be final. The white knight below can move to any of the squares with a cross. The white knight below can capture any of the black pieces.
They cannot move backwards or sideways. The white pawn below can move to either of the white crosses. They capture diagonally. The white pawn below can only capture the black rooks. It cannot move forward, and it cannot move or capture any of the other pieces.
The king moves very much the same way as the queen, except the king can only move one square. The white king below can move to any of the squares with a cross. Check is when your opponent can capture your king on his next move. It is illegal to move into check. The white king below can capture the black rook, but he cannot capture the black bishop. If he captured the bishop, he would be in check by the black queen, so capturing the bishop would be an illegal move.
Checkmate is when you place the enemy king in check on your move, and your opponent cannot move out of check, or capture the piece attacking the king. The white king below is checkmated in both diagrams. Stalemate is when your or your opponent has no legal moves.
A stalemate is a draw. Either side can offer a draw at any time during the game. If both players agree to a draw, the game ends as a tie.
When a player faces a hopeless situation, that person may resign by knocking over his king. If the exact same position is reached three times over the course of the game, the game is automatically a draw. Piece Touched Off the Board.
There is no penalty for touching a piece that is off the board.
A player who advances a pawn to the last rank and then touches a piece off the board is not obligated to promote the pawn to the piece touched until that piece touches the promotion square.
See also 8F6, Pawn promotion; and 9D, Pawn promotion. These relate to the new illegal moves and 7. This hopes to clear up what was a very confusing original write of the illegal moves situations. Also, the number of illegal moves in rapid and blitz has been changed to match that of the regular competition rules meaning it is no longer one illegal move loses.