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A lot of people spent their down time with their family, or their friends. Gosper was fascinated because LIFE was uncharted territory and it posed the question of what could be called real life.
The AI Lab could not hire any hacker who showed talent anymore. Instead, they started looking for more professors to teach computer courses. A new generation of hackers was coming along that would spread the gospel of computers by making them smaller and more affordable.
Part Two: Hardware Hackers[ edit ] 8. Revolt in Lee Felsenstein was one of the founders of Community Memory , an offshoot of Resource One based in Berkeley, California that wanted to establish a communication system for people to contact each other.
They made use of a computer terminal connected to a XDS mainframe. He was joined by Jude Milhon , another hacker and free speech activist who was wary of any project that had military involvement, in forming Community Memory.
Bob Albrecht and his computer-book publishing company Dymax also brought computing to the people by teaching young students to program. He formed People's Computer Company , a storefront in Menlo Park , California, to offer computer time and classes to ordinary people.
PCC spun off a series of books and a tabloid newspaper. The Altair , based on the Intel microprocessor, only had bytes of memory, but it struck a chord with so many hackers that MITS went from being close to bankruptcy to having millions of dollars worth of orders, and being unable to fulfill the orders in time.
Although it was not yet a computer for the general public, the Altair brought that dream a lot closer. Invitation to first Homebrew Computer Club meeting. The Homebrew Computer Club was founded by Fred Moore and Gordon French as a way for electronics hobbyists and hackers to get together and exchange information and talk about their projects. The first meeting took place on March 5, in Gordon's garage in Silicon Valley. Dompier wrote a program that was able to play simple musical melodies on the Altair that could be heard on a radio because of electrical interference.
Some of the participants thought of making some add on boards for the , and they even formed their own small companies to sell these boards. The membership of the club grew to hundreds, and members were sharing equipment and knowledge in a continuation of the Hacker Ethic developed at MIT.
Many products were introduced and critiqued during club meetings, and their schematics and source code would be freely shared and improved. It was developed by Bill Gates and Paul Allen , the founders of Microsoft , then styled "Micro-soft", specifically for the and it would fit in 4K of memory. The tapes were duplicated and passed around freely before the commercial product was even shipped to customers. This eventually led to the creation of Dr.
Dobb's Journal edited by Jim Warren that distributed free or very inexpensive software in response to Gates' claims of theft. Tom Pittman was someone else who did not take kindly to Gates' words.
He received many orders and even money from people who had already gotten a copy and simply wanted to pay him for his efforts. Lee Felsenstein and Bob Marsh banded together to create a fully contained computer for an issue of Popular Electronics that they called SOL that sold for under a thousand dollars.
Woz: Steve Wozniak was a hardware hacker since high school. He went to the first Homebrew meeting and was happy to have found people with similar interests in hardware and computers.
He was working for Hewlett-Packard at the time he built his own computer based on the MOS Technology microprocessor, this computer later became known as the Apple I. He was able to build a machine with fewer chips by thinking about solutions to problems in ways that had never been done before. Wozniak was friends with Steve Jobs , who worked for Atari and was interested in the computer Wozniak had built, thinking they should make more and sell the machines at a profit.
Wozniak first approached his employer HP with the idea, but they rejected it, believing that the computer was not marketable. Their software and diagrams were available to others for free or for a minimal cost. Jobs and Wozniak soon followed their first computer with the Apple II , which would spark a revolution in the computer industry.
They built their company out of their garages with Jobs taking care of managing the company while Wozniak hacked at the hardware. Secrets: The West Coast Computer Faire , organized by Jim Warren and Bob Reiling in , was amongst the first signs that a new industry was about to take off and that it would take computers into the houses of ordinary people. The Hacker Ethic fell to the wayside as companies started to keep their hardware and software specifications secret because of the competition.
The Homebrew members started to dwindle as many hackers had either formed their own companies or had become employed and could not divulge what they knew anymore. Others were too busy to even attend the meetings. It signaled a shift in the hacker culture. Part Three: Game Hackers[ edit ] The Wizard and the Princess: Ken and Roberta Williams were the founders of Sierra On-Line , one of the first computer gaming companies, and among a new generation of hackers.
Ken learned programming on his own while doing work for different companies on mainframes. Ken got Roberta hooked to computers when he showed her the Adventure game written by Don Woods.
Ken was not as interested in the game as Roberta who immersed herself in it. The couple were parents of two small children at the time. Ken's younger brother had bought an Apple II, and soon afterwards Ken bought one as well.
Meanwhile Roberta devised a game of her own based on Adventure which they called Mystery House. Ken scrapped the compiler project and instead wrote the code for the game.
Instead they decided they wanted all the profits and sold the game independently. Ken quit his job and they moved to the woods in Oakhurst, California to live out their dream life.
Their second game, Wizard and the Princess made them even more money and that was only the beginning of a new genre of commercial software, games.
Brotherhood: Computers began to be bought by people who had no wish to program them, but rather bought their software at computer stores. Games were the hot item when it came to software.
Some of these companies formed a sort of brotherhood of their own by communicating and cooperating with each other.
The Third Generation consisted of hackers who had much more access to computers than the former hardware hackers. Personal computers were becoming popular to the point where high school kids could afford them. Among this new generation was John Harris , an Atari assembly hacker, who later produced games for On-Line. Summer Camp was the nickname for On-Line's headquarters.
The staff partied and had fun whenever they were not working. The atmosphere was very casual and free-spirited, but it could not last as the company was growing.
Frogger: John Harris decided to port the arcade classic to the Atari computer for On-Line systems. He spent a lot of time and energy perfecting the game, but his disks were stolen before he even finished the game at a trade show. He was devastated as he had also lost his entire software library.
His relationship with Ken Williams suffered as John was unable to return to programming for two months. He eventually remade Frogger and the game was a big success for On-Line, but the atmosphere had changed.
Ken no longer believed that business could go along with hackers and their ethic, instead it had to become more professional. He realized that he needed some professional management to handle On-Line which had grown beyond his control. However, Ken could not remove himself from the company matters. Although he knew that he had to let a non-hacker run the company, he could not get away from the fun and excitement.
Applefest: The Third Generation was not as interested in the Hacker Ethic, instead sales figures started to matter a lot more, and many software companies started using copy protection mechanisms to prevent their software from being used without permission. Hackers saw these mechanisms as just another form of locks to be picked in order to liberate the software see also Software cracking.
Mark Duchaineau was a hacker who came up with a protection scheme called " Spiradisk " [sic] for the Apple computer. This scheme actually made the software loading process faster by loading data in spirals instead of in concentric circles.
He started working for On-Line, which actually wanted him to use more conventional protection schemes. Mark basically held On-Line hostage by insisting on implementing copy protection on their big release, Ultima II , with his Spiradisk scheme rather than conventional ones.
The game could not be released without copy protection for fear of unauthorized copying. The , San Francisco Applefest was among the last important Applefests, and it signaled a shift in company attitudes. From the days of the Brotherhood, to the new, more business oriented, competitive atmosphere. Wizard vs. Wizards was a televised contest devised by Tom Tatum and held in Las Vegas , where game authors would compete by playing each other's games. This did not mean "last real hacker", but rather the last faithful member of the class of hackers that Levy called the "true hackers".
He was for people cooperating instead of competing, and he did not like computers that restricted user access to computers through passwords. He advocated choosing the empty password so anyone could use the computers. RMS also wrote the text editor EMACS and shared it on the condition that those who modify its source code also share their modifications.
Greenblatt was unwilling to yield to business pressures and wanted to form a company that would maintain the Hacker Ethic. Many others disagreed and the result was two competing companies.
Symbolics hired most of the lab hackers, and a schism was created between the two groups of hackers, to the point where some would not even talk to each other.