Dragon Magazine was the house organ for TSR and later Wizards of the Coast It was replaced with HTML articles starting with #, a full PDF magazine. Dragon Magazine - pdf, , MB. Dragon Magazine - pdf, , MB. Dragon Magazine - pdf. Dragon # (4e) - Sideshow by Chris Youngs: Chris Youngs talks about humor in D&D. Watermarked PDF I'm sorry but the price for this is a bit high, the original magazine would not have cost this much for a hard-copy.
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Source: Dragon Issue # at Wizards of the Coast's Dungeons & Dragons website. Dragon magazine Basic Information Publisher Wizards of the Coast Editor Dragon issue was released in PDF format only in September of September | Dragon Elf High Mage. You have embarked on the study of the most powerful magic known to mortals: arselu.
Chris discusses the process of selecting articles for the Dragon Magazine Annual. From Dragon 16 Creature Incarnations: Kobolds Sure, the Monster Manual is full of the little buggers, but who couldn't use some more kobolds? Introducing the wild mage, vermin handler, and many more varieties. From Dragon 22 The Ashen Covenant Devoted to the demon prince Orcus, the Ashen Covenant believes that victory for their dark lord will come only when he ascends From Dragon 35 Mithrendain, Citadel of the Feywild The eladrin are some of the least understood creatures in the world, yet their culture is as deep and storied as any. Get a glimpse into an eladrin city with Mithrendain.
Learn about the history, society, and culture of one of the new races from the Forgotten Realms Campaign.
Most drow worship the spider queen Lolth, chafing under her rule, but glorying in destruction in her name. New dungeon guardians for your latest adventure. Class Acts: New powers and options for your first swordmage character, created straight out of the Forgotten Realms. These eBooks are digitally watermarked to signify that you are the owner.
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Remember me. Password forgotten? Click here. Dragon 4e. Watermarked PDF. Customers Who Bought this Title also downloadd. Reviews 0. Please log in to add or reply to comments. Matthew J January 28, I'm sorry but the price for this is a bit high, the original magazine would not have cost this much for a hard-copy version. I know this was first released as an online format, but still, perhaps a rethink by the publisher would be appropriate.
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Browse Categories. WoD 20th Anniversary Edition Sale. Rule System. Apocalypse World Engine. BRP Basic Roleplaying. Cypher System. Eclipse Phase. Savage Worlds. Product Type. Core Rulebooks. Non-Core Books. Other Tabletop Games. Gift Certificates. Publisher Resources. Family Gaming. Virtual Tabletops. STL 3D Model. Wizards of the Coast. Many of the gaming world's most famous writers, game designers and artists have published work in the magazine. Through most of its run the magazine frequently published fantasy fiction, either short stories or novel excerpts.
After the s, the appearance of fiction stories became relatively rare. One late example was issue 's featured excerpt from George R. Martin's later Hugo-nominated novel A Feast for Crows.
It also featured book reviews of fantasy and science fiction novels, and occasionally of films of particular interest such as the TV movie of Mazes and Monsters. In the early s, almost every issue of Dragon would contain a role playing adventure, a simple board game, or some kind of special game supplement such as a cardboard cut-out castle.
In the magazine's early years it also published five "Best of" issues, reprinting highly regarded articles from The Strategic Review and The Dragon. From to , Dragon Magazine published the "Dragon Annual", a thirteenth issue of all new content. Compilation Books[ edit ] During Dragon's long run, its material was amalgamated into a fully official printed book twice; once during its 3.
Whilst Dragon's content had always been seen as "official unofficial content", these books added a certain level of legality to it. The 3.
Dragon Magazine Compendium Volume 1[ edit ] Intended to be part of a series of books gathering the more well-designed and received content from Dragon in official print, the 3. Consequently, it was the only one of its kind to ever be released. Diopsid : A playable race of humanoid beetles inspired by the stalk-eyed fly.
Dvati : An extraplanar PC race consisting of a single soul shared between identical twin bodies. Lupin : A return of a classic PC race of humanoid wolves from the Mystara setting. New Base Classes: Battle Dancer: A monk Variant Class with a Chaotic alignment, based on slaves who taught themselves unarmed martial arts forms disguised as dance styles to free themselves. Death Master: A Necromancer who combines the traditional Intelligence focus of the wizardly necromancer with certain clerical necromancer abilities, such as rebuking undead.
He also gains an undead companion and turns into a lich at 20th level. Intended for evil NPCs.
Jester: A bard Variant Class who focuses on offensive magic and debuffing opponents, rather than the bard's focus on curative magic and buffing allies. Mountebank: A Charisma -focused rogue Variant Class who gains innate mystical abilities due to a fiendish pact, but withoiut directly spell-casting.
Savant: The ultimate Skill Monkey , a PC analogue to the Expert who uses their broad knowledge base to become a jack-of-all-trades character.
Can be seen as a bard Variant Class , given it can cast arcane and divine magic, and also sneak atack, whilst getting lots of feats. Urban Druid: As its name suggests, a Druid Variant Class that is bonded to the urban environment rather than the wilderness. Arcanopath Monk: A monk specialized in slaying wizards. Blessed of Gruumsh : A divinely blessed paragon orc or half-orc.
Cerebrex: One of three paths of magic-user who use magic to augment their own biology. The cerebrex manipulates its nervous system to gain incredible powers over the minds and senses of themselves and others. Fleet Runner of Ehlonna : A cleric or druid dedicated to Ehlonna who seeks to master speed above all else. Flux Adept: One of three paths of magic-user who use magic to augment their own biology.
The flux adept manipulates muscle, glands and organs to gain incredible physical prowess. Force Missile Mage: A wizard who focuses on mastering the iconic Magic Missile spell to unprecedented heights. Monk of the Enabled Hand: A monk who has learned a number of specialized unarmed strikes. Osteomancer: One of three paths of magic-user who use magic to augment their own biology. The osteomancer manipulates their bones and the bones of others, specializing in gruesome natural arms and armor.
Shaper of Form: A transmuter whose specialization has reached unprecedented heights, allowing them to manipulate physical matter with unparalleled power.
A vast array of feats, including the concept of Sorcerous Bloodline feats, which would inspire the Sorcerer of future editions and Pathfinder. A vast array of new equipment and magic items, with the latter gathering many of the Bazaar of the Bizarre articles together.
Spell templates. A system for glyph magic. A discussion of how to use riddles at your table without them derailing the game. A historical examination of runes and how to use them in fantasy games.
Two eaxaminations on tesseract-based dungeons.