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Final Fantasy XII Official Strategy Guide - Eng - Free ebook download as PDF File .pdf) or read book online for free. Final Fantasy XII Strategy Guide. Final Fantasy XII Official Strategy Guide - Free ebook download as PDF File .pdf) or read book online for free. Final Fantasy XII Official Strategy Guide. These five pages are an extract from the Walkthrough chapter, which is All the sample pages from the Final Fantasy® XII Official Guide available in one easy.
Here I'm only going to mention that as a big fan of the whole series I just couldn't miss this part, and as a very ambitious fan I just couldn't live without getting all those ultimate weapons and killing all of the side bosses you can find in the game. So in the walkthrough to follow you'll find info about alee these things and many, many more. Glossary While reading the walkthrough you may find bit strange words. They're all connected to RPG games and are pretty often used, but I assume that you didn't actually hear them and because of that I created this chapter - to explain all those things that may be not clear to everybody. Sometimes in this guide you may encounter words like: Tank, Healer, Damage dmg. Dealer, Buffer etc.
Main article: Ivalice Final Fantasy XII is set within the land of Ivalice during an age when "magic was commonplace" and "airships plied the skies, crowding out the heavens". At this time, magicite, a magic-rich mineral, is commonly used in magic spells  and in powering airships—a popular form of transportation in Ivalice.
The Rozarrian Empire makes its home in the vast inland plains of this continent as the eastern portion of it is largely desert and "jagd"—lawless regions so rich in Mist, the ethereal manifestation of magicite, that airships cannot function.
Located in the middle of the Galtean Peninsula of Ordalia, Dalmasca is surrounded by an expanse of desert. The temperate climate of Dalmasca differs from the cold environs of Kerwon to the south and the lush plains of Valendia and Ordalia.
Caught between the two powerful Empires, Dalmasca and a number of smaller nations have already been subjugated by Archadia two years before the game begins. The six main playable characters in Final Fantasy XII are Vaan , an energetic orphan of Rabanastre who dreams of becoming a sky pirate ; Ashe , a determined princess of Dalmasca who lost her father and her husband in the Archadian invasion; Basch , a disgraced knight of Dalmasca charged with treason for slaying the king; Balthier , a gentlemanly sky pirate who pilots his airship, the Strahl; Fran , Balthier's partner and a Viera exile whose knowledge extends to legends and myths; and Penelo , Vaan's childhood friend who accompanies him on journeys to "keep an eye on him".
Judge Magisters, upholders of Archadian law,  protect House Solidor and execute every command issued by the ruling family. The technological marvels of airships and synthetic nethicite—a form of magicite that absorbs Mist—are thanks to Doctor Cid, a prominent researcher from Archadia.
Rasler is killed in the war, the city of Nabudis is destroyed in a single explosion, and the Dalmascan King Raminas is assassinated moments after signing a treaty of surrender. Marquis Ondore announces that the assassin was Dalmascan captain Basch, who has been sentenced to death, and that Princess Ashe has committed suicide.
In the treasury he finds a piece of magicite, a powerful magical crystal. He is discovered by Balthier and Fran, a pair of sky pirates looking for the magicite.
In this walkthrough you will find many tables with informations about monsters - their levels, quantity of HP points, things they drop and those you can steal from them.
Unfortunately these informations may differ a bit from the ones you'll come across. What I mean is that the monsters generated randomly and these pieces of informations are about the ones I got to meet. The same goes for the things that drop and those you're able to steal. Those marked as rare dropped rarely for me and they may drop for you more often and vice versa - those that have dropped for me quite often may drop for you very rarely.
I can only assure you that those mentioned here are all verified and all you need to get them is a bit of patience. I should also say here about the nature of monsters.
There are: aggressive - they gonna attack you as soon as the see you. Their life bars are red.
You will encounter them most frequent of all, passive - they're not interested in fighting you unless you give them a reason to. Their life bars are green, masked - only elementals and entitles mask themselves. At the first glance they look like the passive ones but a minute later they'll turn into aggressive and start attacking you out of a sudden.
Error" Weselak for gamepressure. Convinced, Ashe and the group go to Mt. Bur-Omisace to seek the Gran Kiltias Anastasis, Ivalice's religious leader, and beg his approval of her as queen of Dalmasca. There they discover Doctor Cid, who created manufacted magicite, and who directs them to go to Giruvegan as it is the source of nethicite.
They infiltrate the Bahamut, and find Larsa attempting to dissuade his brother Vayne from his plans for war to no avail. The gambit system was conceived early on as a way to facilitate this change. As for the license system, he explained that needing "licenses" to perform certain actions was a natural extension of the rigid structured society of Archadia, as epitomized by its Judges.
Some of these included the ability for a second player to join in the gameplay, enabling a two-player mode.
Another idea that was given a considerable amount of thought was the ability to recruit non-player characters to join in the mob hunts. Due to the technical limitations of the console and multiple number of characters joining the fray, the development phase took longer than expected, causing delays.
Phrases such as "svagatam" welcome and titles like "parijanah" guide are lifted directly from Sanskrit. Minaba mentions that the team tried to bring out Arabic culture in the design of the game. With the casting of actor Kouhei Takeda for the voice acting and motion capture, Vaan became less feminine and more "active, upbeat bright and positive".
Yoshida feels this connection is sparked by the style of color used by both artists, which involves a color consistency between the characters and the environments.