That is exactly what Ni no Kuni manages to do. We hope this strategy guide aids you in doing fully justice to the magnificent lifeworld of Ni no. You searched for "ni no kuni wrath of the white witch strategy guide pdf" in All Sections: All Sections, ROMs/ISOs/Games, Emulators, Magazines/Guides/ Comics. Ni no Kuni: Wrath of the White Witch – Derwin Tasks ( – ). In this guide, we take a look at some of the tasks available from Swift Solutions and what kinds .
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Ni No Kuni Strategy Guide for those who are stuck at a cetain point or for those who want to make sure that Download as PDF, TXT or read online from Scribd. The Wizard's Companion for Ni No Kuni on the PlayStation 3. + City Guide: Castaway Cove. 3" Final Fantasy Anthology Official Strategy portal7.info Tells me the file no longer exists:(thanks anyway.. If you could PM it to . Ni No Kuni Wrath of The White Witch Prima Official Game Guide PDF.
There's no metric for how powerful various skills are or anything. User Info: adibicci adibicci Topic Creator 6 years ago 4 dont get me wrong, the guide looks great, is done really well with nice illustrations and such. Keep the valid criticisms up and I guess that reprint order for the guide will be dropped. NocturnusTigris 6 years ago 7 I feel the same way. It's not organized very well. However the code and the guide itself is just beautiful with artworks. To the best of my knowledge, games like Bethesda's Fallout: New Vegas have gone through 4 patches, a ton of loot had their stats changed back and forth, and no updates were planned from Prima.
Quests aren't usually automatically "completed", you have to go and talk to the quest-giver again to get your stamps and complete it. Confused about quest or stamp redeeming? Look here. Quest A lady next to the weapons shop wants you to erase the graffiti yellow, purple etc marks on the wall behind her. Just click on them to erase them. A man right in front of the town fountain wants you to find 5 of those cat coins, by breaking barrels and jars and stuff; apparently you're only breaking abandoned stuff that people think is an eyesore anyway, and the coins are worthless but he's a collector.
Talk to him to accept the quest, talk again once finished to get your reward. Quest after you've changed clothes : Go back to the Old Tree from the forest you were in before, he wants you to find 2 mushrooms that are being a nusiance to the other plants.
They appear as blue sparkles on the ground. It won't attack you even when you stand right next to it, instead an exclamation mark appears in a speech bubble and talking to it starts a fight eventually you'll find that there's one of these types of quests in every area in the overworld.
Beat it, it's not particularly strong.
A similar pop-up will turn up after every time you complete a monster-hunting quest, after that you just have to return to the quest shopkeeper to get your prize stamps. Fight it! Quizzes gives you items but not stamps : There's an old woman on the same screen as the inn, talk to her and she'll eventually ask some questions.
Once you have three stamps, talk to the guard at the top of town again - he now says "sure you have the stamps, but you need normal clothes". Go to the pink owl shop; the old lady says that in the past they used to receive a lot of otherworldly travellers from North Forest and they'd exchange their clothes for normal ones; also that faeries used to be more common, but that modern kids don't know about any of this stuff.
She says come back tomorrow and she'll have taken in the seams on an adult adventurer's clothing so a kid can wear them. Go to the inn on the right side of town, it has a blue fish on the ground in front of it , and talk to the lady there to spend the night.
Cutscene, Oliver dreams of his mother: "Oliver, you have to keep going to that someone even if it's painful. No matter what happens, go to them. Who's that someone? They're someone important to both you and me. Just keep going, you have to know the truth no matter how hard it is.
Anyway, go and pick up your clothing, go into the castle, almost get to the king's room and then be told that you can't go in there right now; he's been listless ever since the thing he liked was stolen. What's that thing? No one knows. You now have to go back to Oliver's world and find the King's "other self" to get the hint as to what's wrong, so Shizuku tells Oliver to use the gate spell you can use it from anywhere, you don't have to be in the town square in either world to use it for example.
Go to Leila's shop and Oliver will ask for her cat Frank. Leila says "Oliver, you What should I say, I wonder You alright? Where's Frank? You can press e to cancel out of this and select a new command at any time; this is an essential strategy for when you've just begun an attack cycle and the boss suddenly begins performing a powerful move that you need to defend against.
Cancel out to abandon your attack, then perform a quick defense and, once the danger has passed, cancel out of your defense to resume attacking.
If you select a trick, you may have to wait for a brief period of time before the move is executed, particularly for spell-like effects. If an enemy hits you with an attack during this period, it might cancel your spell, so it's always best to use spells with long casting times from a safe distance away. You can still move while casting, although your movement speed is significantly reduced.
Once a trick has been successfully used, it enters a cooldown period in which you cannot use it again for a period of anywhere between one second and a full minute, depending on the trick. Once you unlock multiple command slots, it's a good idea to give your elemental trick familiars multiple tricks that they can alternate between, lest they be forced to perform ineffective attacks while their tricks are cooling down.
Ni no Kuni is a fairly unique game in that it allows you to move your chosen character freely in combat. This has many uses, but beginning players often use it in counter productive ways. When attacking, it is not necessary to move towards your target; in fact, when moving manually, your character will not be able to attack at all.
Simply select your target with [! I and the directional buttons, and let your character do the rest. Free movement does have its uses, however.
You can use it to retreat to a safe distance when casting spells, for example. When battling slow foes without long-range attacks, you can have them chase you around the battlefield while you use items, cast spells, or perform tricks.
Free movement can also be used to avoid certain enemy moves ones that only affect the area in front of the enemy, for example , or to circle around bosses who are especially vulnerable to attacks on certain parts of their body.
And of course, it can be used to pick up glims on the battlefield. Once a battle has started , you can attempt to run away, but the odds of success are dismally low. Failure results in you being unable to take any action for several seconds. Pre-determined Commands All familiars can attack, but beyond that, they may have one of three pre-determined commands in their second command slot: Defend!
When you select it, the character will enter a defensive posture for a full cycle of the clock. While defending, all damage they would take is reduced by half, and their odds of receiving an ailment decline as well. The Psyche Up! When the cycle ends, the usual attack command is replaced by Go Wild!
After a single Go Wild!
Attacks delivered during a Go Wild! Using Familiars with the Evade! T he catch is that the duration of this effect is extremely short, so it requires you to accurately anticipate the timing of the enemy attack. Directing Your Allies You can only directly control one character in combat, so when you have a full party of three, two-thirds of your team will be acting independently. While you can't micro-manage their behavior, you can use the Tactics menu to give them general directions. Keep Us Healthy is a particularly useful tactic, as it directs the ally to focus on healing wounded party members.
However, when a healing-focused party member runs out of MP or there's no one to heal, they'll typically just wait around until healing is needed, attacking ineffectively and refusing to deploy familiars. So when healing is no longer necessary, consider changing tactics.
If you're concerned about your party members wasting MP, employ the Don't Use Abilities tactic to keep them focused on basic attacking and defending. T he Tactics menu also allows you to change the targeting strategy of your party members.
As a general rule, you should order everyone to Attack Leader's Target; that way you can make the decision of which enemy is the paramount threat and guide your team in eliminating it as quickly as possible. Tactics are good for setting general rules but aren't so good when you need to respond quickly to changing battlefield conditions. Fortunately, you'll eventually unlock the ability to order your party to go on an All-Out Attack!
This option is incredibly useful against bosses who can use powerful attacks that damage the entire party; when you see the boss preparing to perform such a move, you can tap to order everyone to defend and then. T here are a few things to remember, though: Ordering an All-Out Attack! I think at the very most if enough people start writing in to complain, they might just release a corrected appendix for download, similar to what Piggyback did for FF X.
User Info: gangstachaldo14 gangstachaldo14 6 years ago 9 I'm actually really loving the guide. I'd easily pay what it's going for right now to get one if I didn't have one. The familiars I've used so far have been pretty accurate. I like knowing what monster will have really high of a certain stat I'm looking for when their maxed out, their movement and attack speeds, moves learned, etc. Basically I'm glad I have it because I now know which familiars are worth raising since I now know what they can become compared to other familiars.