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X and Y brings a whole raft of new Pokémon to the Pokédex and is the series first We're confident you'll like what you see in our strategy guide and, as always. Pokemon XY Guide - Free download as Open Office file .odt), PDF File .pdf), Text File .txt) or read online for free. Download as ODT, PDF, TXT or read online from Scribd Pokémon Black and Pokémon White Official Game Guide. pdf. 6 days ago Gamer Guides Pokemon X and Y Strategy Guide - Gamer Guides Scan Emuparadise Pokemon X And Y Game Guide portal7.info - Free.
Things you'll need before you start: Dittos with perfect IVs in the five stats you want Try to catch these in the friend safari: unlike in the wild, anything you catch there will have at least 2 perfect IVs, but it can have up to 5 supposedly. It's easier if you have a ditto with a lot of perfect IVs right off the bat. Destiny Knot Found in Cyllage City, from a maid in the hotel. When attached to a parent, it ensures the offspring inherits 5 out of its 6 stats from either parent no matter which parent holds it. Everstone From a scientist in the house on the left of Geosenge town. Passes down nature can't forget about that.
After listing those stats, he'll make an overall comment on them. This is important. If he says "they can't be beat", that means the stat s he just listed are 31 IVs each. That's what you want.
He'll then go on to tell you if you have any particularly low ones. He might say "how do you get through battle with a DEF stat like that?
I'd like someone to confirm if this means the stat is 0, as I'm unsure. Another clue that you might have a VERY low IV somewhere in the mix, is if he lists 4 or more IVs as being very high "fantastic" or "can't be beat" and yet your overall rating at the very beginning was NOT "outstanding" or even "relatively superior" but just "above average.
If not, skip to step 2. If it has two standard abilities, I recommend just disregarding the ability for now, win BP in the Battle Maison, download an ability capsule, and use it later to switch abilities to the one you want. Let's use Dratini as the example. Make sure it's male, so it can breed with a Ditto and pass down the ability.
I don't think a female will work with a Ditto, but someone can correct me IF they experienced otherwise. Both male and female pokemon can pass down hidden abilities through a Ditto. The Ditto should be holding the Everstone. Hatch the Dratini. Make sure the Ditto is holding power bracer. This will guarantee ATK is passed down.
Hatch the new Dratini. Attach the Everstone to it repeat on every step, always attach Everstone to the non-Ditto. Here's where we might have to try multiple times. The resulting Dratini inherits 3 stats from its parents, and 3 are randomly generated. If ATK is one of the randomly generated IVs, it won't be max unless you get lucky, which is unlikely. Even if it IS one of the inherited stats, it may be inherited from the Ditto, and not the Dratini.
This may take quite a few tries. NOTE: Attaching a different power item to both parents does not guarantee two perfect stats are passed down, and nature becomes randomized again since you took off Everstone, so I advise against this. Repeating the above steps with the other Dittos will only get you as far as 3 perfect IVs.
It's important to note that Destiny Knot simply expands the number of inherited parental IVs from 3 to 5. So 5 of Dratini's 6 stats are now coming from either of its parents, not necessarily the holder of Destiny Knot. This means that although we have the potential to produce that "ideal" Dratini I described, but it may not inherit the right stats from the right parent.
All you can do now is hatch, hatch, hatch. Probability is a bitch. At this point, switch out the Dratini parent with this new Dratini to increase your chances of passing down perfect IVs. Just ensure that between the two, all five IVs you want are present. Eventually you'll get one with your five desired perfect IVs. This may take hours as it did for me , especially since the hidden ability being passed is never a guarantee. Breed the two fivers together, one with Everstone, one with Destiny Knot.
Destiny Knot can still only ensure 5 out of 6 will be passed down, but eventually, the sixth randomly determined stat will be perfect too. There's no trick to this part, just lots of hatching.
However, I don't think this is necessary at all unless you run a mixed attacker, right? Having both abilities in your party does not stack the effects. If you do have access to a Ditto safari zone, catch a bunch and try to find ones with more perfect IVs. If they have commonly bred natures like Modest or Adamant, keep them too. I nickname my dittos based on their IVs and natures so I can reference them later. You might want to keep a few Dittos with Imposter in you encounter them not that rare, in my experience , as there is no other way to obtain them.
Since you'll be doing a lot of walking, you might as well keep a pokemon who evolves via happiness in your party, with a Soothe Bell. For instance, I am breeding Togepi at the same time as another pokemon, because Togepi has to evolve into Togetic before I can breed him again ugh. One of the best places to hatch is right outside the day care, as the dirt road stretches from the cave entrance, through Camphrier City, to a ledge at the entrance of Route 5.
The benefit of this is that you can see if the day care man is holding another egg when you pass him. Obviously, you want to be holding as many eggs as possible at one time so the steps you take hatch them all. Stay on your bike, and use the D-pad to go in a straight line, as the circle pad may make you veer off.
Another good place to hatch is the circle around the tower in the center of Lumiose City.
You can get on your bike and just hold left or right, going around and around instead of back and forth. Don't wind up with too many eggs, because you can't release them or get rid of them, except trading with someone else, which is tedious.
After I completed the game, I felt the thirst to acquire more and more shinies.
I tried the masuda method, got the foreign ditto and everything, however I was instantly bored with it. My grievance with MMing for shinies is that there is no assurance of when you will get your shiny, if you ever actually do; it could be 3 eggs or eggs. I knew about chaining from previous gens, but never tried it out of fear for its complexity.
Chaining can be frustrating, however it is very rewarding, as if you do it correctly, you are guaranteed a shiny. What is chaining? Chaining, in simple terms, is the act of encountering a pokemon over and over again using an item called the PokeRadar.
The PokeRadar works like this: you use it in some grass and patches of grass around you shake, indicating a pokemon is in one of those patches. The PokeRadar recharges after you take 50 steps. Why should I chain? Chaining on its own is very boring, and seemingly unimportant. However, if you are able to chain a pokemon 40 times successfully, certain "shiny patches" will start to show up every few resets of the PokeRadar. These patches indicate a shiny pokemon dwelling in this grass, aka when you enter the grass, you get shiny.
It took me a disgusting amount of testing to figure these principles out. download super repels. A lot of them. These will ensure that you do not break a chain of encounters by running into wild pokemon in the middle of chaining. Also, I should emphasize the phrase a lot of them. I usually bring around Nothing is worse than running out of repels at a chain of Put a pokemon with moves that have a lot of PP in your party.
I would highly suggest a pokemon with 2 moves with 20pp or 1 move with 40pp, as it makes counting much easier. Find a field of grass with at least 5 patches of grass by 5 patches. It is important to have a large field and this will be explained shortly.
Walk into roughly the middle of the field and use your PokeRadar, making sure you've already used a super repel. Several patches of grass will shake. Walk into one of the patches of grass, being sure to remember the nature of the shaking. There are two types of shaking, I will refer to them as rough and soft shaking. Rough shaking is, well, rough shaking and soft shaking is the opposite.
If the pokemon you encounter is one that you would like to chain, KO it. This will ensure that the chain continues off of that pokemon. Congrats, you now have a chain of 1. You can use a notepad to count your chains, but I find it's easier to count with your pokemon's PP. After you KO the pokemon, more grass will shake. This is easily the hardest part of chaining as well as the most confusing.
Not every grass will yield the pokemon you previously KO'ed. There are a few rules to making sure the pokemon is the same. There is much disagreement among this rule and you may find that another distance works better for you. However, if you're just starting, I would recommend doing everything in a very formulaic fashion. Do this by running back and forth inside the field of grass, taking care to not run over one of the patches that wouldn't work.
Many chainers believe that KO'ing a pokemon on the edge of a field is a death sentence for your chain. This is only true if you do not reset after you KO an edge piece. If you neglect to reset, there is a good chance a shaking grass even if it fits aforementioned criteria will give a message saying "It seems there is no pokemon here," which will break your chain in a very demeaning manner.
When you come back, it is unnecessary to chain any more pokemon. Getting a chain of 40 or 70 yields the exact same odds of getting a shiny. What you should do is reset your PokeRadar over and over again until you see a patch that shines. I would suggest having the volume turned on at this point because when shiny patches appear they emit a pleasant sound. You shouldn't be able to miss the shiny patch, as it is made very clear which patch is shiny. Ways in which a chain can break 1.
Entering a patch of grass that does not have the pokemon you have been chaining. Entering a patch of grass and having the message "It seems there is no pokemon here".
Leaving the field you are chaining in. Turning off your game. Using the roller skates. This could confirm a very small chance that another pokemon can show up even if you do it right. Some rare occurrences and how to deal with them 1. Sometimes if you enter a patch of grass on accident that does not fit the criteria, you may still encounter the pokemon you were chaining. In this case, you are very lucky. However, next time you may not be so lucky.
Essentially, what has just happened is you have "reset" the type of grass your chain is associated with. This means you could continue the chain with the new grass shaking and everything is fine. However, if you're like me and cannot notice one patch as well as the other, I would suggest just resetting your chain, if it's still a pretty small chain. After the Elite Four, you may have noticed a certain legendary bird occasionally occurring in wild grass.
These guys are unaffected by repels, so many have come to believe that encountering a bird messes up your chain. The legendary bird runs away and has no effect on your chain. Using the menus for anything does not break your chain, even if you save. However, saving in the middle of a chain does nothing because when you reset your game a chain is broken. Next time pay attention to the lovely notification on the bottom screen when your battery is low.
Well, I think that about covers it! If anyone has any additions, let me know and I shall add the information into the tutorial, giving you credit. Mega Stone Locations A lot of people are asking how to obtain the mega stones.
Gengarite A black-haired woman will give you this in Lavarre City. Gyaradosite You can find this one at night. It's in the southeastern section of Couriway Town. There are three small waterfalls and this stone is in the middle one. Heracronite This one is found at night and is exclusive to Pokemon Y.
Houndoominite This stone is found at night and is exclusive to Pokemon Y. In Route 16, there is a spot where two skaters are going around a rock formation. The stone is on the ground on the southern side. Kangaskhanite This one is found at night. Go inside Glittering Cave and take the first right. The stone will be found at the dead end. Lucarionite After defeating Korrina at the Tower of Mastery, she'll give you this.
Manectite This stone is found at night and is exclusive to Pokemon X. Mawilite This one is found at night. When you enter Shabboneau Castle, go to the left and use the stairs to get to the second floor.
The stone is on the ground just north of the western staircase. Medicahnite This one is found at night. It can be found in Lavarre City, by a well. You'll get the stone when you capture Mewtwo in the cave west of Pokemon Village. Pinsirite This one is found at night and is exclusive to Pokemon X. Scizorite This one is found at night. It can be found behind the Abomasnow in Frost Cavern. Tyranitarite This one is found at night and is exclusive to Pokemon X.
Venusaurite When you get to choose one of the former starter Pokemon from Professor Sycamore, pick Ivysaur and you'll get this Mega Stone. Pokmon-Amie is a new mechanic introduced in Generation 6 that allows you to build bonds with your Pokmon. Trainers who have taken time to forge bonds with their Pokmon will see an improved performance in battle. More specifically, Pokmon have an increased chance to perform critical hits, evade incoming attacks and endure otherwise 1 hit knock-outs, amongst others.
Benefits Pokmon with the strongest bonds will see the following benefits: Pokmon Stats. Each of your Pokmon has three stats that can be improved through playing with it in Pokmon-Amie.
Obviously indicates how hungry your Pokmon is. Can be increased by feeding your Pokmon Pok Puffs see below. This stat decreases slowly over time, however playing mini-games will make your Pokmon more hungry more quickly. This stat is increased by petting and playing mini-games with your Pokmon.
Decreases over time. Denotes the strength of the bond with your Pokmon. This stat will never decrease. Each level requires the following number of small hearts: Level Level Level Level Level 1 2 3 4 5 1 heart; 50 hearts; hearts; hearts; hearts.
Most Pokmon have an area which they prefer to be petted, as well as an area they don't like you touching. You'll get more hearts per pet if you rub them in their preferred spot. Your Pokmon will give you visible clues to where they prefer to be petted closed eyes, open mouth, head back, etc.
Additionally, the game will produce a low-pitched noise in areas the Pokmon dislikes, and a highpitched noise in the area the Pokmon most prefers. Listen closely. Pok Puffs. Pok Puffs are treats that you can feed your Pokmon whilst playing with it Pokmon-Amie. You can feed your Pokmon a Puff by tapping the icon in the upper left of the screen, then dragging the chosen Puff down to the Pokmon's mouth.
Pay attention to the speed at which your Pokmon eats. You'll be able to sense whether your Pokmon's getting full when it eats a Puff very slowly. When full, your Pokmon will refuse to eat the Puff you're holding. Pok Puff Types Pok Puffs fall into one of 5 categories, each awarding different numbers of hearts when fed to your Pokmon.
The better you perform in mini-games, the better Puffs you will receive. Regular Puff: Pok Puff Flavours Pok Puffs come in a variety of flavours, and your Pokmon will have a personal preference based on their Nature. See this link to find out which your Pokmon prefers: Citrus Puff Orange Sweet: Sweet Puff Pink Bitter: Spiced Puff Dark Brown Dry: Mint Puff Green Note: This info regarding flavours has come from other sources, and I'm not convinced that the flavour has an effect on the number of hearts received when feeding.
There seems to be no change in the number of hearts, regardless of theoretical preference. In order to collect Pok Puffs and to make your Pokmon hungry , you'll need to play mini-games with your chosen Pokmon. The number of Pok Puffs you'll receive upon completing the mini-game will be dependant on both the difficulty setting and how many stars you earn.
Obviously, the harder the difficulty and the better you do, the higher quality Puffs will be awarded. Berry Picker. Up to three of your Pokmon will appear at the bottom of the touch screen with a berry icon in a thought bubble above their head.
Simply drag the corresponding berry from the tree to the correct Pokmon. Three types of berry. Pokmon will wait for quite a while; Normal: Five types of berry. Pokmon are more impatient and will leave promptly if you don't retrieve their chosen berry quickly; Hard: Seven types of berry. Pokmon are very impatient and will leave quickly if you keep them waiting too long. Head It. Balls of yarn will fall from the clouds above one of three of your Pokmon.
You must tap the Pokmon when the yarn is just above their head to 'head it' back upwards. Pokmon have a 'sweet spot' where they can head the yarn. You get 3 points if you hit it in the sweet spot, or 1 point for a slight miss-hit. At the end of the game, a large ball of yarn falls.
If you manage to head that one back up you get a large point bonus and must be a wizard, because that's near impossible. Yarns falls more slowly and is less frequent. The sweet spot is largest. Yarn falls at a moderate speed and is more frequent.
Slightly smaller sweet spot. Yarn falls very quickly and very frequently. Sweet spot icon removed. Introduction of very quick-falling purple yarn. Tile Game. You will be shown an image of three of your Pokmon, which will then get mixed up.
All you need to do is rebuild the image by moving the tiles. Place the corners first, then work along the borders. Extra tip: Pressing B will pause the timer. This may help you locate the tile you need. To do this, you will need to have unlocked the Unlimited game mode for the Head It mini-game. Then, purposely miss the remaining yarn balls and let the game end. You should be awarded at least 3 of the highest quality Puffs. Using this method, I was able to get around hearts per cycle.
Atk Ambrette Hotel Sp. The user sharpens its claws to boost its Attack stat and accuracy. Route 5 The user slashes the target with huge, sharp claws. The user materializes an odd psychic wave to attack the target. This attack does physical damage.
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. The target is scared off and replaced by another Pokmon in its party. In the wild, the battle ends. Victory Road Victory Road. A move that leaves the target badly poisoned. Its poison damage Route 14 worsens every turn. The user summons a hailstorm lasting five turns.
It damages all Pokmon except the Ice type. Shalour City PokMart. The user tenses its muscles to bulk up its body, boosting both its Snowbelle City Attack and Defense stats. The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. A unique attack that varies in type and intensity depending on the Pokmon using it. Route 6. The user intensifies the sun for five turns, powering up Fire-type Lumiose City moves.
PokMart The target is taunted into a rage that allows it to use only attack moves for three turns. Lysandre Labs. The target is struck with an icy-cold beam of energy. It may also Snowbelle City Gym freeze the target solid. A howling blizzard is summoned to strike the opposing team.
It may also freeze them solid. The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. A wondrous wall of light is put up to suppress damage from special attacks for five turns. It enables the user to evade all attacks. Its chance of failing rises Parfum Palace if it is used in succession. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
The user lands and rests its body. It restores the user's HP by up to half of its max HP. The user creates a protective field that prevents status problems for five turns. A full-power attack that grows more powerful the less the user likes its Trainer. A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. The user throws a stone or projectile to attack an opponent.
A flying Pokmon will fall to the ground when hit. A strong electric blast is loosed at the target. It may also leave the target with paralysis. A wicked thunderbolt is dropped on the target to inflict damage. Anistar City It may also leave the target with paralysis. PokMart The user sets off an earthquake that strikes those around it.
Route A full-power attack that grows more powerful the more the user Route 4 likes its Trainer. The user burrows, then attacks on the second turn. It can also be Shalour City used to exit dungeons. PokMart The target is hit by a strong telekinetic force. It may also reduce Pokmon Village the target's Sp.
Def stat. The user hurls a shadowy blob at the target. It may also lower the target's Sp. The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. A wondrous wall of light is put up to suppress damage from physical attacks for five turns. It swamps the area around the user with a giant sludge wave.
It may also poison those hit. The target is scorched with an intense blast of fire. It may also leave the target with a burn. Unsanitary sludge is hurled at the target. It may also poison the target. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. The target is attacked with an intense blast of all-consuming fire. Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. The user confounds the target with speed, then slashes.
The attack lands without fail. Terminus Cave. The user torments and enrages the target, making it incapable of Laverre City using the same move twice in a row.
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. Dendimelle Town. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
The user attacks and steals the target's held item simultaneously.
Camphier Town It can't steal if the user holds an item. The user attacks the target's legs swiftly, reducing the target's Speed stat. The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Tower of Mastery. Lumiose City North The user attacks the target with an echoing voice. If this move is Boulevard - Hotel used every turn, it does greater damage. Richisseme The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. The target is hit with wings of steel. It may also raise the user's Defense stat. The user heightens its mental focus and unleashes its power. The user draws power from nature and fires it at the target.
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. The user shoots boiling hot water at its target. The user flings its held item at the target to attack. Its power and Lost Hotel effects depend on the item. The user attacks with an electric charge.
The user may use any remaining electricity to raise its Sp. The user takes the target into the sky, then drops it during the next turn.
The target cannot attack while in the sky. The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. The user suppresses the target and makes its move go last. The user shoots a sinister, bluish-white flame at the target to inflict a burn.
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. It prevents the target from using its held item. Its Trainer is also prevented from using items on it. The user explodes to inflict damage on those around it. The user Battle Maison Prize faints upon using this move. The user slashes with a sharp claw made from shadows. Critical Glittering Cave hits land more easily. If the user moves after the target, this attack's power will be doubled.
The user gets revenge for a fainted ally.
If an ally fainted in the previous turn, this attack's damage increases. Geosenge Town. The user charges at the target using every bit of its power. The user must rest on the next turn. The user polishes its body to reduce drag. It can sharply raise the Speed stat. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. After making its attack, the user rushes back to switch places with a party Pokmon in waiting.
A weak electric charge is launched at the target. It causes paralysis if it hits. The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
A frenetic dance to uplift the fighting spirit. It sharply raises the Lumiose City user's Attack stat. PokMart While resisting, the user attacks the opposing Pokmon.
The targets' Sp. Atk stat is reduced. Lumiose City PokMart. The user hypnotizes itself into copying any stat change made by Anistar City the target. PokMart 7pm The user stomps down on the ground and attacks everything in the area. Hit Pokmon's Speed stat is reduced. The user blows a cold breath on the target.
This attack always results in a critical hit. Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
The user knocks away the target and drags out another Pokmon Lumiose City in its party. Museum The target is infested and attacked for four to five turns. The target can't flee during this time. Santalune City Gym. The target is stabbed with a tentacle or arm steeped in poison. It Shalour City may also poison the target. PokMart The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. Battle Maison Prize.
The user snares the target with grass and trips it. The heavier the Courmaline City Gym target, the greater the damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. While it is asleep, the user randomly uses one of the moves it knows. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. The user gathers all its light energy and releases it at once.
The user creates a bizarre area in which slower Pokmon get to move first for five turns. The user shrouds itself in electricity and smashes into its target. It also damages the user a little. The user attacks with a punch that can shatter a rock.
It may also Ambrette Town lower the target's Defense stat. The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. An attack that makes use of nature's power.