Delta Green: The Role-Playing Game - ENnie Award Nominee for Arc Dream Publishing. ADD TO WISHLIST >. PDF. $ $ elements are Open Gaming Content. We'll specify those upon publication. Published by Arc Dream Publishing in arrangement with the Delta Green Partnership. Delta Green - Free ebook download as PDF File .pdf) or read book online for free.
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Please log in to add or reply to comments. Arc Dream's Delta Green is a standalone game. I bought the latters and it's cheaper This is the newest released edition, that is the set that is also based on a previous edition of the BRP rules I believe. It's a complete set of both the Handler's and Agent's books - which was originally mooted to be a single book, incorporating the previously released Agent's aka Player's Handbook, but eventually got reverted to two books due to the overall page count being huge. There is no real difference with those previous PDFs, although this will end up being the final physical product in a slipcase , I presume with any errata fixed, etc.
It appears to have "gone rogue" somewhere between the s and the s, following a disastrous operation in Cambodia and a "deal" struck by Reagan-era rivals in Majestic , ostensibly with " Greys ".
The edition advances the history from Original release of the sourcebook to the current year. Majestic was weakened and destroyed while Delta Green has been brought back into the government fold, given a budget and official standing, using the War on Terror as a cover to their operation.
There's also a group of old guard agents that were opposed to the restructure of Delta Green, preferring to maintain the old conspiracy running, forming their own splinter group known as "The Outlaws", as opposed to the official "Program". The group was introduced in the seventh issue of The Unspeakable Oath, a Call of Cthulhu fanzine created by Pagan Publishing, in early Four years later, the Delta Green supplement appeared and spawned a number of its own supplements and novels.
Both draw on federal alphabet soup folklore, UFO conspiracy theories and other modern legends.
The Delta Green supplement lays the groundwork for organized investigations into paranormal crime and horror, setting up the initial plot and providing players with their motivations and the resources they need to carry out their tasks. It also provides a source of replacements for characters who go mad or are killed. Canonical materials revolve around threats from the Cthulhu Mythos , but the framework is very flexible. Delta Green agents typically know little about the Mythos.
The standalone edition takes the percentile dice of Basic Role-Playing and Call of Cthulhu mechanics and introduce modifications adapted for the setting. Sanity is still rolled everytime characters meet unnatural horrors, but now also in violent situations and where the Agents feel helplessness. Agents can "adapt" to violence and helplessness after three failed SAN checks. Unnatural cannot be adapted. Excessive loss of Sanity can result in agents developing Mental disorders.
Delta Green introduces the concept of Bonds, which are the friends and family of the Agents, and Motivations, the reasons why the Agents fight. The latter serve as character-expanding tool for players and a sanity-regulation mechanic, as they can be used to half the SAN loss. At the point of their relationship with bonds, if the relationship points fall, the connection with the bond will be crossed out. With the bond mechanics, the Home scenes are also introduced.
Excessive loss of Sanity can result in agents developing Mental disorders. Delta Green introduces the concept of Bonds , which are the friends and family of the Agents, and Motivations , the reasons why the Agents fight. The latter serve as character-expanding tool for players and a sanity-regulation mechanic, as they can be used to half the SAN loss.
At the point of their relationship with bonds, if the relationship points fall, the connection with the bond will be crossed out. With the bond mechanics, the Home scenes are also introduced.
These are between-mission vignettes focused on the everyday lives of the Agents. They can be about building relationships with bonds, investigating the unnatural, or going to the therapists, among others. Since player characters are members of the U. S Government, there are new rules to acquire gear and equipment, they can be both requisitioned from the organization the Agent is part of. Requisitioning requires the skil Bureaucracy , the more expensive and advanced equipment the harder will be to make a roll, failure might even result in the Agent getting blacklisted, fired or even arrested.
It also possible to use the Agent's personal wealth, especially for illegal objects, however it will risk the relationship with bonds. Combat was also streamlined to be quicker, more tactical and deadly.
Bonds and Motivations complement the sanity system Itself based on the one used in Trail of Cthulhu , adaptation to SAN loss was included, Revelation works similarly to the "traumatic background" in Delta Green's character creation and a few new abilities were added, most prominently was the ability of " Agency " to represent the capability of the Player Character to manipulate their employing agency's Such as the CIA , MACV-SOG or the Federal Bureau of Narcotics resources in their investigations.
The setting was first introduced in in the seventh issue of The Unspeakable Oath , Pagan Publishing's Call of Cthulhu's fanzine , in the scenario Convergence , which would be later republished in the first Delta Green sourcebook. The scenario introduced Delta Green as a loose organization within the US Government dedicated to secretly fight the creatures from the Cthulhu Mythos.
The setting also won two awards in On May 1, , the Pagan Publishing homepage was updated with an announcement describing the reasons for the delay of the new release of Delta Green, and stating that the d20 edition of the game should be available in time for Gen Con Indy. While there were a few show copies available there were no copies available for sale to the public as most of them were "still being shipped from China". A hardback compilation of the three Delta Green Eyes Only chapbooks, along with additional material, was released in November The book was published in cooperation with Arc Dream Publishing.
The entire 1, copy print run was sold out by February A softback version of the compilation followed in September and is available to retail distribution. Targets of Opportunity , which was released as a limited-edition hardback in June , to be followed by a softcover retail edition.
In August , Delta Green: Arc Dream Publishing released an ebook edition of the novel Delta Green: Denied to the Enemy in January As of October 29, , a Kickstarter Campaign by Arc Dream Publishing funded a series of new Delta Green products, converting the setting into a standalone role-playing game.
Need to Know was released for free download with the Agent's Handbook following soon after on April 27, The Labyrinth , a new sourcebook containing "new threats, allies, and mysteries to deepen the terrors of your campaign. In Delta Green won six ENnies awards. A Night at The Opera. Scenarios by Dennis Detwiller , published online and since Sep through Patreon:.
The latter magazine has featured a lot of Delta Green-related articles since Pyramid Magazine:. Dungeon Magazine:.
From Wikipedia, the free encyclopedia. Delta Green Delta Green sourcebook cover. Special Presentation: Agent's Handbook. Arc Dream Publishing. Pelgrane Press.