Request PDF on ResearchGate | On Jun 29, , Roberto Ulloa and others published Kivy - Interactive Applications and Games in Python - Second Edition. Request PDF on ResearchGate | On Sep 5, , Roberto Ulloa and others published Kivy: Interactive Applications in Python. kivy python · d Muhammad Younus d kivy-interactive- applications-roberto-ulloa(portal7.info 2nd ed).pdf MB.
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Kivy: Interactive Applications in Python. Create cross-platform UI/UX . Did you know that Packt offers eBook versions of every book published, with PDF and.  Kivy – Interactive Applications and Games in Python Second Edition Create responsive cross-platform UI/UX applications and games in Python using the. Learning Books. Contribute to arasty/books development by creating an account on GitHub.
Understand the fundamentals of C programming and get started with coding from ground up in an engaging and practical manner. Artificial Intelligence. Data Analysis. Deep Learning. Graphics Programming. Internet of Things. Kali Linux.
It covers how to draw shapes, insert images, how to use colors, scaling and translating. The image and color section was the highlight for me. The rest, not so much.
In chapter 3, we learn about event binding in Kivy. You get to learn how to override, bind, unbind, and create Kivy events.
The chapter purports to explain several other topics as well. That section is confusing, but interesting too. For chapter 4, we learn about screen managers.
It also talks about a Color Control widget, creating and saving gestures, and multitouch for drag, rotate and scaling. Kivy actually has classes built into it specifically for saving and retrieving custom gestures. Chapter 5 is all about the clone of Space Invaders.
It felt rushed to me. And there was a lot of cool information in the chapter. Even though they are not necessary for the comprehension of the main topics of this book, they will become important lessons when the reader faces new situations implementing their own applications. This book grabs the reader's attention by stating interesting programming scenarios.
The sections are generally short and straightforward, making the learning process constant. These short sections will also serve as a reference when the reader finishes the book.
However, serving as a reference doesn't prevent the text from achieving the main goal, which is teaching bigger projects that connect the small topics. At the end of this book, the reader will feel comfortable to start their own project. Chapter 2, Graphics the Canvas, explains the use of the canvas and how to draw vector figures on the screen. Chapter 3, Widget Events Binding Actions, teaches how to connect the interactions of the user through the interface with particular code inside the program.
Chapter 4, Improving the User Experience, introduces a collection of useful components to enrich the interaction of the user with the interface.
Chapter 5, Invaders Revenge an Interactive Multi-touch Game, presents components and strategies to build highly interactive applications. GUI Basics Building an Kivy is a free, open source Python library that allows for quick and easy development of highly interactive multiplatform applications.
Moreover, Kivy has the huge advantage of being able to run on multiple platforms, just as HTML5 does; in which case, Kivy performs better because it doesn't rely on a heavy browser, and many of its components are implemented in C using the Cython library in such a way that most of the graphics processing runs directly in the GPU.
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Has free community edition available. Email Libraries for sending and parsing email. Marrow Mailer - High-performance extensible mail delivery framework.
Environment Management Libraries for Python version and virtual environment management. PyFilesystem2 - Python's filesystem abstraction layer.
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CyToolz - Cython implementation of Toolz: High performance functional utilities. Toolz - A collection of functional utilities for iterators, functions, and dictionaries.