Lobisomem: O Apocalipse é um jogo de RPG da editora estadunidense White Wolf, publicado É um dos mais conhecidos títulos da série "Mundo das Trevas" . Mark Rein·Hagen é um conhecido autor rpgístico, autor do livro Ars Mágica, e da série de livros Vampiro: A Máscara, Lobisomem: O Apocalipse, e outros Dungeons & Dragons • Legend of the Five Rings • Mundo das Trevas • Tagmar • Tormenta Criar um livro · Descarregar como PDF · Versão para impressão. Tagmar é um RPG brasileiro criado em com o titulo de "1º RPG Brasileiro". . Principais cenários, Aventuras Fantásticas • Dungeons & Dragons • Legend of the Five Rings • Mundo das Trevas • Tagmar • Tormenta. Principais autores.
|Language:||English, Spanish, Japanese|
|ePub File Size:||22.52 MB|
|PDF File Size:||16.55 MB|
|Distribution:||Free* [*Sign up for free]|
Ficha de Lobisomen - A Idade das Trevas by cara_criativo. Download as PDF or read online from Scribd. Flag for inappropriate content. Download. Save. Download as PDF or read online from Scribd . Documents Similar To o Mundo Das Trevas - Antagonistas (Br) Lobisomem - Idade Das Trevas [Br]. Not your computer? Use Guest mode to sign in privately. Learn more. Next. Create account. Afrikaans . azərbaycan . català . Čeština . Dansk . Deutsch . eesti.
Edit The Bone Gnawers claim to descend from the underdogs of Garou society, their name itself being an insult from the alphas and more noble werewolves in the Garou Tongue. Many of the earliest Bone Gnawers were banned from their own tribes, seeking to redeem themselves by joining the lowliest among them who always fought on the front lines against the minions of the Wyrm. It was only during the Concord that these poor bastards joined and eventually formed the Tribe, but they refused the separation of Garou and humanity, preferring to prowl in their cities instead, far from the houses and influences of the Warders of Apes. As a result, most of the more feral Garou saw the Bone Gnawers as Urrah , although the Bone Gnawers still avoid the webs of the Weaver as best they can. It is recorded that they shared territory with the Silent Striders in Egypt , breeding with the scavengers native there, and aided them from time to time in their struggles against the Followers of Set. The result was that Set , even if he didn't curse the tribe as he did with the Striders, shattered their homeland and drove them off, forcing them to seek shelter in the territories of other Garou or even in some vampire -claimed areas.
Download as PDF or read online from Scribd. Flag for inappropriate content. A … Planilha idade das trevas - pt. Agora, personalize o nome do seu painel de recortes. Glalber Macedo.
Ficha para Vampiro A Idade das Trevas. Link para Download!
Ela tem frente e verso. Recommend Documents.
Mundo Das Trevas - Feiticeiros. Magia limitada para mortais. Mundo Das Trevas - Combate. O Mundo das Trevas 2. Para os jogadores de Lobisomem: O Apocalipse que pediram, seguem as fichas para download.
Em breve, posto as fichas que faltam para Planilha idade das trevas - SlideShare ; 28 mar. Se o artista marcial conseguir mais sucesso que o atacante, este precisar ser bem-sucedido num teste de Destreza dificuldade 8 ou cair no cho e sofrer uma quantidade de dano igual ao seu prprio nvel de Fora.
Essa toro muitas vezes resulta em braos, pernas ou at pescoos quebrados.
Para cada sucesso obtido, o artista marcial inflige um nvel de dano. Esse golpe procura acertar os orgos vitais do oponente ou contra adversrios mortos-vivos os pontos de Chi e centros de vitae.
O artista marcial precisa obter ao menos trs sucessos para desarmar o inimigo; com cinco sucessos, o artista marcial pode pegar a arma para uso prprio.
Trate essa manobra como um Arremesso, mas o artista marcial no precisa agarrar o oponente. Dificuldade 8, dano igual a Fora do oponente. Estas no so as nicas manobras possveis. Kindred of the East Companion apresenta vrias outras manobras e a diviso por arte marcial Instead of charging extra points for the Martial Arts Skill, the Storyteller may choose to use the alternate rules presented here.
When using Martial Arts as a normal Skill, the character gains only one special maneuver at first.
Gaming additional special maneuvers Kindred of the East, pp. Martial Arts cannot be used by a character in the throes of frenzy, fire soul or wave soul; such characters must rely on their Brawl Talents. For players with a taste for customization, the Martial Arts Skill can represent specific styles of combat.
The categories of "hard" and "soft" styles listed in Kindred of the East refer to styles primarily with aggressive, striking techniques versus defensive, blocking maneuvers.
Particular styles ma y boast special maneuvers unknown to other styles, but co nversely require training from an appropriate master. Also, giv en their varying nationalistic heritages, particularly tradition-bound Kuei-jin may spurn certain martial arts styles. The most dangerous stylist, though, is the one who studies several styles; a Storyteller may opt to allow a Kuei-jin to learn maneuvers of other styles as long as they remain within the character's primary form hard or soft.
Hundreds of different schools and styles of martial arts exist in the Middle Kingdom, and for space considerations, the list here is little more than a cursory overview that broadly categorizes many arts and often lumps several distinctive styles together.
Interested players and Storytellers should do their homework - researching specific styles and deciding upon their own rules. Performing a breaking blow requires a full turn of concentration, as the martial artist aims the blow and focuses his energies.
The final strike if it hits adds one additional level of damage for every two full successes scored on the attack roil. The player should roll to strike even against inanimate objects, simply to determine the level of additional success. This is still bashing damage unless the martial artist also knows the Killing Blow technique see below.
Due to the force of the blow, though, the martial artist suffers bashing damage equal to half of the attack's damage before soak rolls, rounded down. Thus, if the martial artist inflicts five levels of damage upon the opponent, he suffers two levels of bashing damage himself, though this damage may be soaked normally by both parties and further reduced by half if the attacker is Kuei-jin.
Botching a breaking blow generally results in the martial artist crippling or breaking his own striking limb; the martial artist suffers a level of lethal damage. So a mortal may break his hand, but a Kuei-jin's dead arm may not be discomfited overmuch.
Ground Fighting: Exotic styles like Pencak Silat stress the need to fight effectively in any terrain, under any conditions. Instead of flailing about aimlessly, a skilled fighter can use prone combat to her advantage. Skill in ground fighting allows a martial artist to attack and defend normally while crouching or prone; she suffers no penalties.
Of course, the character must still be able to reach her targets.
Jump Kick: Leaping into the air, usually with a great cry or even a running leap, the martial artist plants a devastating kick upon the opponent. Such blows have enough force to crack skulls, crush ribs and destroy organs, all while carrying the martial artist across the room.
A jump kick inflicts bashing kicking damage plus two dice. However, the difficulty to block, dodge or otherwise counter such a maneuver is reduced by two. Killing Blows: A study of anatomy and a careful use of chambering and force allows the skilled martial artist to inflict devastating injury on his opponents, possibly killing them with single blows.
Killing blows inflict lethal damage. No special roll or expenditure is required; the martial artist may simply decide to score lethal damage instead of bashing damage with his attacks-Killing blows may not be effective against non- human opponents, at the Storyteller's discretion.
After all, where are the vital spots on a bakemono?