Index of /public/Books/portal7.info Worlds/The Last Parsec/ Savage Worlds - The Last Parsec - Adv - Pranac portal7.info M. Shane Hensley is raising funds for The Last Parsec - Savage Worlds on Kickstarter! The Last Parsec is a scifi setting of planetary exploration. TO THE LAST PARSEC! This book and Setting Rules to create action-packed scifi adventures in The Last Parsec. Electronic (PDF, DOC, eBook, HTML, etc.).
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Items 1 - 33 of 33 The Last Parsec: Irongate Bot Madness Preview . PDF portal7.info of your character ( or player!) and insert for a custom company ID. 2. The Last Parsec Brand Manager—Timothy Brian Brown. Art Director—Aaron Acevedo. Interior Art by Dennis Darmody, Max Davenport, Grosnez, Reza Ilyasa. The Last Parsec is a scifi setting of planetary exploration and adventure using Savage Worlds! . The Last Parsec Irongate: A Fistful of Ones and Zeroes (PDF).
In the depths of space these explorers found millions of star systems, strange planets, and exotic alien races. Cutting edge science has opened limitless frontiers of space and consciousness, and has even begun to hint at the mysteries of the universe itself. But to find them, one must travel beyond the familiar, to the last parsecs of reality. The Last Parsec is a science fiction roleplaying game of exploration and adventure. Rewards A graphic of all the reward levels listed at right can be found at the bottom of this page, but here's what people usually ask us about first--the level that includes "one of everything.
Eris Beta-V is a 96 page book, with the additional rules information needed for running this above and beyond what the Sci-Fi Companion holds.
Chapter One is written as JumpCorps propaganda, but serves as a good primer to the setting as it should probably be just about what JumpCorps employees would know about the region. Those four pages would make a great handout to give to new players.
This includes flying through a ringstorm, a Dramatic Task which can be unhealthy for your ship and crew if failed. Chapter Three is definitely not for player's eyes, as it is a gazetteer of the sector, and dives into the truth of what's going on in the area.
There's some pretty big behind the scenes stuff going on here, so you will want your players to remain unspoiled. My favorite part of the chapter maybe even the BOOK is the numerous random encounter tables, based on card draws and divided by suit.
Some of these encounters are fairly innocuous, but some are Much Bigger Deals, like a crazy old man who knows more about what's happened here than the PCs have been told by their employers.
Chapter Four is the Plot Point Campaign, and I will not get into heavy details here for hopefully obvious reasons. In a nutshell, the campaign begins with a corporate sponsored mining mission that quickly gets upended by the startling re-emergence of a scientific pioneer long thought dead.
Perhaps not surprisingly, the PCs become embroiled in a conspiracy from surprising quarters, culminating into a race against time to stop a horrific act of war. The best part about it is the "how" of the grand finale is left in the PCs' and GM's hands Chapter Five is a mess of Savage Tales, many of them keyed to certain areas. These include assassination attempts, bounty hunting and a ghost ship that pretty much is what you think it is if you've watched a lot of sci-fi.
Pinnacle Entertainment Group.
Studio 2 Publishing. The Last Parsec. The Last Parsec Core.
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